Pokémon Go was a phenomenal game the day it came out. Today in this episode of Playing Yourself, we trace back the history of Pokémon Go and analyze how this particular game influences people’s lives. While a successful implementation of augmented reality bring the game tightly connected to the physical space of the players located in the real world, the game’s core values of exercise, community, and exploration are actually intruding people’s everyday lifestyle. Furthermore, we also expose how people can treat around the system, bringing out the question of whether or not a game should explicitly lay out its original intention to get the players do what the game developer wants them to do. But at the end of the day, attention should be payed to the closer and closer relationship between the games and our lives. The game is no longer only a form of entertainment, it’s a part of how we live and how we stay alive.
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“What is Augmented Reality (AR) and How does it work.” ThinkMobiles.
Forsythe, Dana. “Why Pokémon Go is Still Wickedly Popular Among Adults, Two Years After Its Debut.” Syfy Wire.
Goldfarb, Andrew. “The Most Shameless Pokémon Go Rip Offs So Far.” IGN.
Webster, Andrew. “Two years later, Pokémon Go finally has some competition.” The Verge.